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Author Topic: AMD confirms it’s working with Microsoft on the future of cloud gaming  (Read 242 times)
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« on: September 13, 2018, 12:09:50 PM »

AMD CEO, Dr. Lisa Su, has confirmed the company is working closely with Microsoft on the future of cloud computing. Given AMD’s ongoing hardware partnership on the Xbox side of the business that does lend more credence to the rumors that the next-gen Microsoft machine could get a Scarlett Cloud version.

Back in July, it was rumored the next-gen Xbox console was going to come in two flavors, one standard hardware box for local gaming and another, a more lightweight machine designed for cloud-based gaming. It would reportedly be a low-power device, with a moderate amount of computing power baked into it do deal with specific game-centric tasks like controller input, image processing, and collision detection, with the heavy rendering done in the cloud.

Dr. Su was talking with Jim Cramer, of CNBC’s Mad Money, and was responding to his question about AMD’s relationship with Microsoft, suggesting it was no longer a case of Wintel and more WinAMD. Though, to be fair, that really doesn’t trip off the tongue anywhere near as well. How about AMDows?

“We’re partnered with them in game consoles,” says Dr. Su, “I think we have a vision of where cloud computing is going and we’re working closely with them.”

The earlier console rumors surfaced on Thurrott back in July, after Microsoft mentioned it was at work on its next generation of games console. The CNBC interview could well hint that AMD has been working with Microsoft to create the hardware which enables parts of a game to be computed locally on the low-power device while the heavy lifting is done in Microsoft’s cloud.

The suggestion is that this approach means your game is essentially running in two separate locations at the same time – on your home machine and augmented in the cloud – with a certain level of stitching then required to bring them both together. If this rumor is true then it would seem AMD is busy working on the hardware which nails the local computer portion of the game before it gets paired up with the rest of the game up in the cloud.

“I really think the interesting thing about semiconductors is we’re making decisions now that you won’t see the outcome for 3, 4, 5 years,” says Dr. Su. “I love the fact we’re trying to predict the future and hopefully we make some good decisions.”

It would be very interesting to see what this would mean for PCs if such hybrid cloud gaming took off. With less high-end hardware needed in your home PC and more done in the cloud, we could see intensive GPU work, such as ray tracing, offloaded into the network.

Though your home machine might be cheaper, you may end up having to pay a subscription to have access to those cloud renderers. The gaming PC price model, even the Windows OS price model, could change completely.

« Last Edit: September 13, 2018, 05:29:50 PM by DMHolt57 » Logged

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