Windows 10 News and info | Forum
August 18, 2018, Loading... *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: This is a clean Ad-free Forum and protected by StopForumSpam, Project Honeypot, Botscout and AbuseIPDB | This forum does not use audio ads, popups, or other annoyances.
 
  Website   Home   Windows 8 Website GDPR Help Login Register  
By continuing to use the site or Forum, you agree to the use of cookies, find out more by reading our GDPR policy.
Pages: [1]
  Print  
Share this topic on Del.icio.usShare this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on MySpaceShare this topic on RedditShare this topic on StumbleUponShare this topic on TechnoratiShare this topic on TwitterShare this topic on YahooShare this topic on Google buzz
Author Topic: Microsoft explains why the Xbox One X does not have VR yet  (Read 120 times)
javajolt
Administrator
Hero Member
*****
Online Online

Gender: Male
United States United States

Posts: 28790


I Do Windows


WWW Email
« on: October 08, 2017, 10:44:40 PM »
ReplyReply

Microsoftís Penello: We Didnít Want To Distract Developers with VR This Year; We Learned from Kinect

VR gaming is quite divisive at this point in time. While there are developers like Turtle Rock and CCP who are already eager to experiment as much as possible, other big companies such as Take-Two are more lukewarm towards this new market, with CEO Strauss Zelnick still not convinced it will be ďpowerful technology for entertainmentĒ.

Microsoft is sitting somewhere in the middle. The first Windows Mixed Reality headsets are coming out soon and thereíll be a Halo experience to try out.

That said, they havenít really pushed to use the technology in their core games on Xbox One or Windows 10 PC. Speaking with Wired as part of a larger interview on the Xbox One X, Albert Penello (Senior Director of Product Management and Planning at Microsoft) said:

Quote
Thereís still a tonne of experimentation in VR. Thatís not designed to be a backhanded statement. There are obviously consumer products. Moving the problem into the display of your goggles versus the limits of the TV was a result of some of the 3D TV challenges. But VR has so much potential. Is it a viable consumer product? For a certain size of the audience.

We learned with Kinect and the Wii that just translating a typical game experience to VR is not a winning strategy. Itís the oddball VR-specific stuff that makes it sing. It wasnít something we wanted to distract developers with this year.

It certainly sounds like Microsoft has plans to invest more in VR gaming in the future, then. Itís just that the timing is currently not right, between the launch of a new console (the Xbox One X, coming out on November 7th for $499) and the fact that developers are still coming to terms with designing games specifically for Virtual Reality.

We do know that the Xbox One X supports VR, though, so itís only a matter of time before it happens. Itís better to wait and get it right rather than produce half-baked content like with Kinect, anyway.

source
Logged



Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.21 | SMF © 2017, Simple Machines

Google visited last this page August 10, 2018, 09:31:52 AM