Windows 10 News and info | Forum
May 24, 2019, Loading... *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: This is a clean Ad-free Forum and protected by StopForumSpam, Project Honeypot, Botscout and AbuseIPDB | This forum does not use audio ads, popups, or other annoyances. New member registration currently disabled.
  Website   Home   Windows 8 Website GDPR Help Login Register  
By continuing to use the site or forum, you agree to the use of cookies, find out more by reading our GDPR policy.
Pages: [1]
Share this topic on Del.icio.usShare this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on MySpaceShare this topic on RedditShare this topic on StumbleUponShare this topic on TechnoratiShare this topic on TwitterShare this topic on YahooShare this topic on Google buzz
Author Topic: Microsoft’s latest patent shows off advanced Mixed Reality systems  (Read 51 times)
Hero Member
Offline Offline

Gender: Male
United States United States

Posts: 30037

I Do Windows

WWW Email
« on: December 05, 2018, 02:01:37 PM »

Microsoft’s latest patent points to an improved mixed-reality computer system which includes augmented-reality systems and virtual-reality systems. In the patent application, Microsoft has described a system which uses tracking to simulate the tablet interaction in the mixed reality world.

We spotted a patent titled “USING TRACKING TO SIMULATE DIRECT TABLET INTERACTION IN MIXED REALITY”. This patent was published on 29th November by USPTO and filed by the Redmond-based Microsoft in May 2017.

The background section of the patent application describes the trend of the mixed reality devices and the problems the users face. The background section describes the challenge and problem:

“As alluded to above, immersing a user into an augmented-reality environment creates many challenges and difficulties that extend beyond the mere presentation of a scene to a user. For instance, conventional augmented-reality systems are deficient in how they receive user input directed at a virtual object, such as a virtual tablet or touchscreen. Among other things, conventional systems lack functionality for guiding and assisting the user when she is targeting a location to actually enter input on a virtual display or touch surface. Accordingly, there exists a strong need in the field to improve a user’s interactive experience with virtual objects in an augmented-reality scene,” Microsoft explains in the background section.

Microsoft’s proposed solution is, of course, written in the patent application’s summary and detailed description section:

“Optimizations are provided for facilitating interactions with virtual objects included within an augmented-reality scene. Initially, an augmented-reality scene is rendered for a user. Within that scene, an interactive virtual object of an application is rendered. Then, the position of the user’s actual hand is determined relative to the interactive virtual object. When the user’s actual hand is within a target threshold distance to the interactive virtual object, then a target visual cue is projected onto the interactive virtual object. When the user’s actual hand is within an input threshold distance to the interactive virtual object, then an input visual cue is projected onto the interactive virtual object. Once the user’s hand is within the input threshold distance to the interactive virtual object, then input may be provided to the application via the interactive object,” Microsoft explains.


Pages: [1]
Jump to:  

Powered by SMF 1.1.21 | SMF © 2017, Simple Machines

Google visited last this page December 08, 2018, 08:22:01 PM