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Author Topic: Google Stadia will use over 2.6TB for a week of 4K gaming streaming  (Read 1185 times)
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« on: June 07, 2019, 11:20:31 AM »

Google’s Project Cloud, now known as Stadia, has finally exposed all of its secrets and, well, it won’t be good for those of you with data caps.

During the recent Stadia live stream, Google announced that Stadia would take 35mbs to stream your games at 4K/60fps. 1080p/60fps will require 20mbs and 720p/60fps will take 10mbs.

Thanks to the clever mathematicians over at PC Gamer, we now know that Stadia will eat up 15.75GB of data for every hour of 4K streaming. That’s 378GB a day; 2,646GB a week.

PC Gamer’s Jarrad Walton brought up his personal data cap: 1TB a month. If Walton was to use his entire data cap on Google’s streaming service, that would burn through his entire monthly allowance in just 65 hours.

With the service’s title games being huge experiences such as The Division 2, Destiny 2, Assassin’s Creed Odyssey and more – games that take hundreds of hours to complete – this is an almost unbelievable reality that Google is entering.

With Microsoft’s Project xCloud also on the way, we still don’t know how much data Google’s competitors will also be taking up. Stadia’s current data usage highlights the huge distance between streaming services and physical home releases.

With Stadia’s key showing, Assassin’s Creed Odyssey, taking an approximate 115 hours of play time to complete the base game, those with a 1TB data cap would be forced to play over the course of 1.7 months – that’s two months of purchasing the service’s “Pro” subscription service.


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