Author Topic: Amazon releases free Windows and Xbox One game engine Lumberyard  (Read 264 times)

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Amazon releases free Windows and Xbox One game engine Lumberyard
« on: February 09, 2016, 04:45:43 PM »
"A free AAA game engine deeply integrated with AWS and Twitch"

Amazon, the company behind the cloud-based computing service Amazon Web Services (AWS) is announcing today the release of Lumberyard, a free game engine for Windows, Xbox One and PS4. As the company is already known for its expertise in cloud infrastructure, it’s not totally surprising to see it being interested in cross-platform, high-quality network-based games.

Here is what the Chief Evangelist for AWS Jeff Barr had to say about Lumberyard in the announcement:

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A blend of new and proven technologies from CryEngine, Double Helix, and AWS, Lumberyard simplifies and streamlines game development. As a game engine, it supports development of cloud-connected and standalone 3D games, with support for asset management, character creation, AI, physics, audio, and more.


Lumberyard is available right now for game developers, and it currently supports Windows Vista, 7, 8 and 10 versions plus the Xbox One and PS4 consoles. And if you’re wondering about support for mobile devices, “Support for mobile devices and VR headsets is in the works and should be available within a couple of months,” according to Barr.

While the Lumberyard engine is free to use, Barr points out that developers will still have to pay for AWS charges if they decide to rely on it. In fact, the company is also launching Amazon Gamelift, a tool that developers can use to deploy and scale session-based multiplayer game servers for games built with Lumberyard:

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You can use it to host many different types of shared, connected, regularly-synchronized games including first-person shooters, survival & sandbox games, racing games, sports games, and MOBA (multiplayer Online Battlefield Arena) games. After you build your server-side logic, you simply upload it to Amazon GameLift. It will be converted to a Windows-based AMI (Amazon Machine Image) in a matter of minutes. Once the AMI is ready, you can create an Amazon GameLift fleet (or a new version of an existing one), point it at the AMI, and your backend will be ready to go.
source:winbeta